Every now and then a notepad will show up, and if a player collects it, they temporarily enact a law that the other players must follow for a temporary amount of time (ie: "Thou shalt not parry or dodge"). Tower of Heaven is a guest stage from an indie platforming game of the same name which flashygoodness previously worked on (it also had an appearance in Dan Fornace's previous Smash fan game, Super Smash Land). There's fire below the stage that will occasionally rise up and do damage ala Planet Zebes in the first Smash Bros. Basic removes the plant.īlazing Hideout is pretty darn awesome to fight on. Treetop Lodge looks pretty normal but what are those glowing lights? Green lights do nothing, but if you launch an opponent off the side of the stage with red lights and they're low enough, a carnivorous plant will devour them and K.O. They don't do damage but the launch rate is pretty powerful! Basic keeps the platforms in the middle in one place and removes the machines. Additionally, the little machines on the side of the stages will blast water if attacked when the gauges are full. Merchant Port has a little ferris wheel of moving platforms in the middle. Basic removes the walk-off and the platforms can't crumble.
Has walk-off, but this stage's gimmick is that the platforms in the middle can be broken with attacks, making makeshift holes to knock your opponents into. The Rock Wall is pretty much as the description says. Music: Here (it's the song in the Early Access trailer) Basic unfortunately gets rid of this but I guess it's understandable. Basic version just gets rid of the wall so that the ground is flat.Īir Armada looks pretty normal except the middle has a giant spring! It activates by jumping whenever you're on top of it, giving you extra velocity in your jumps. No hazards at all, staggered platforms and a wall. He's very similar to Donkey Kong, King Dedede, and SFIV's Hakan.įire Capitol is a pretty safe stage. He can also use said ice to create super armor or to freeze other characters. He is capable of freezing the ground, giving him the ability to slide across it. Think Pikachu + Ness/Lucas with a little Mewtwo thrown in.Įtalus is a big, heavy, ice-controlling bear. She's also got some pretty interesting normals. She can generate electricity from them as well, so part of the challenge is getting them to be either between Absa and he cloud, or just close to the cloud. So if you get launched and your opponent has a mark, reel yourself in!Ībsa is all about setting up clouds for stage control. If your opponent is marked, your Up+B can be used to bring yourself right in front of him. That is, unless you've used one of your other specials and "marked" your opponent with them. Maypul seemingly has the worst Up+B in the game in that it pretty much does nothing.
Also his Side+B makes a clone of himself which can attack by doing B attacks, but it appears that he chooses his attacks based on his positioning so it's not really something you have complete control over AFAIK He can also use his Down+B to inhale his own smoke, and after inhaling three, he can "combust" which has very high launching power. He can make smoke screens with his neutral B that he can hide behind but his opponent can't. He also has a rock-throw and a Sonic-esque spin for some reason, but it's all about the pillar.įorsburn is probably one of the more confusing characters to use. It can be destroyed in one hit from either player, but it does have quite a few uses (ie: creating a platform near the top of the stage to KO someone faster, creating an obstacle for an opponent trying to get back so they HAVE to attack it during their recovery). It generates a pillar beneath him that acts as a platform that both players can stand on. Kragg is probably my favorite character for one simple reason: his Up+B. His moveset is kinda reminiscent of Metaknight and Captain Falcon combined. He's also the resident quadruple jump character, and his Side B generates a wind current that he can use to improve his speed. Wrastor is a bit unique as a character because his Strong Attacks are performed mid-jump rather than on the ground. Up+B lets you teleport directly to the puddle (so for example you can juggle someone offstage then teleport back to safety when you're done), while Down+B turns it into bubbles for a defensive measure, and standing on top of it while doing a Strong Attack (this game's Smash Attacks) will improve his range. Orcane has some pretty interesting mechanics based on his Neutral B move, which generates a puddle. He's pretty well-rounded, and his moveset reminds me of a combination of Bowser and Fox, if you can picture that.
Zetterburn has the unique ability to burn opponents, causing them to continuously receive residual damage (think Lip's Stick from Smash Bros).